Mossy Oak's 'Hooks & Horns' instructions

Installation
Notice: When installing on Network or XP systems you must log in as the
administrator to have the proper privileges to load the application.

To install 'Hooks & Horns' follow these steps:
1. close any open applications before installing 'Hooks & Horns'
2. double click on 'My Computer' (from your desktop)
3. right click on your CD-ROM drive (Hooks_Horns). Then select “open”
4. double click on the 'Setup' application
5. answer all prompts, then click on 'Finish'
6. following installation shut down your computer and then restart (recommended)

Adjusting Virtual Memory settings
Hooks & Horns requires a minimum amount of virtual memory in order to run. If your virtual memory setting is too low the application will not run and you will receive a message. The following steps will enable you to increase virtual memory.

-->Windows XP / Vista
1.Control Panel Start/Settings/Control Panel
2.System Properties System
3.Advanced tab Performance
4.Performance settings Virtual memory *
5.Advanced tab
6.Virtual memory *
*(increase or allow windows to manage)

-->Other Windows
1.Start/Settings/Control Panel
2.System
3.Performance
4.Virtual memory *
*(increase or allow windows to manage)

Installation Types
'Hooks & Horns' has two different installation modes; (1) full and (2) compact. Full mode will install all graphics and multi-media files to your hard drive. This provides for better performance but will require more disk space (min 250 Mbytes). The compact mode required less hard disk space (min 50 Mbytes) but must access the CD_ROM drive for much of the level graphics and multimedia thus resulting in slower performance. Regardless of the install mode you choose, the CD_ROM must remain in the drive while you play 'Hooks & Horns'.

Starting the Game
For the best performance it is recommended that you exit all other programs while playing 'Hooks & Horns'. The CD-ROM must reside in the drive in order to play the game. Follow these steps to begin:

==> double click on the 'Hooks & Horns' shortcut on your desktop

OR

==> click on 'Start', click on 'Programs', click on 'Hooks_Horns', click on 'Hooks & Horns'


Playing the Game
Hunter Profile Info: This is where the player selects and defines all game preferences.
Save/Load Hunter- The most recent hunter profile settings are stored in a default configuration. Because qualifying relates specifically to an individual hunter it is recommended that following any changes to your hunter profile information you should save your personalized settings. This is done by clicking on the 'Save hunter' tab. Enter the your name as the filename and follow the instructions to save your settings. To retrieve your settings click on the "Load hunter' tab, highlight the file with your name and follow directions to open. Afterwards your personal settings will be loaded.

Skill Level- The three skill levels determine the hunting difficulty. While hunting, the skill level indirectly determines the score of the harvest. The more difficult the skill level the greater the amount of patience that is required to harvest game. The reward for your increased patience yields higher scoring deer and turkeys.

Deer Gear- Go here to select your firearm, deer calls and scents. Items on the table and in the room can be selected by clicking on desired gear. Selected gear is then placed on the 'board'. To change gear click on the selected gear (on the board) to return it to the room. All deer gear is selected in this manner.

Turkey Gear- Selection process works the same as deer gear. For turkey hunting the player has a choice of firearm, turkey calls, locator calls, a hen decoy and camo preference. Click on the camo shirt to change the current (selected) pattern.

Deer Hunting Stands- Go here to select the deer stand (location) you wish to hunt. There are a six different stand areas available to hunt. Pine woods, hard woods and grain fields are all areas that can be hunted. Deer stand availability is based upon your hunting area access (qualifying) scores. See Hunting Area Access for more details.

Turkey Hunting Areas- Go here to determine whether you wish to hunt Eastern wild turkeys (eastern range) or Merriam's' wild turkeys. (western range) Turkey hunting area availability is based upon you your hunting area access (qualifying) scores. See Hunting Area Access for more details.

Sound Recognition- Windows XP is required to utilize the sound recognition feature. Sound recognition allows you to use your game calls to communicate with the animals in the hunting game. (via your microphone) To use this feature you must select 'enable' in the SRT (Sound Recognition Technology) panel. The SRT panel is accessible in the hunter profile panel. The game software will determine the default recording device and its unlikely that it will ever have to be changed. There will be defined calling templates for each of the different types of game calls that are recognized. The up arrow will allow the player to surf through the list of available templates.

Hunting Area Access- Go here to view your accumulated qualifying points and hunting areas you are allowed to hunt. The first time you play 'Hooks & Horns' you be allowed to hunt the 'Basic' hunting areas. These include; (1)Merriam's' gobblers, (2)Deer- logging road blind, (3) Deer- wheat field blind. By accumulating points you will gain access to other hunting areas. Points are accumulated when a buck is harvested, a gobbler is harvested or when you shoot a qualifying round of sporting clays. Points are awarded based on the following;

whitetail buck 100 - 119 (2 pts) xxxxxxxxxx gobbler less 1.0 (1 pt)
whitetail buck 120 - 139 (4 pts) xxxxxxxxxx gobbler 1.00 - 1.24 (3 pts)
whitetail buck 140 - 159 (6 pts) xxxxxxxxxx gobbler 1.25 - 1.49 (4 pts)
whitetail buck 160 + (10 pts) xxxxxxxxxxxx gobbler 1.5 + (8 pts)

clays % 50 - 59 (1 pt) xxxxxxxxxxxxxxxxxx Eastern gobblers >= 4 accum pts
clays % 60 - 69 (2 pts) xxxxxxxxxxxxxxxxx Deer- pine woods stand >= 6 accum pts
clays % 70 - 79 (3 pts) xxxxxxxxxxxxxxxxx Deer- hardwoods stand >= 8 accum pts
clays % 80 - 89 (4 pts) xxxxxxxxxxxxxxxxx Deer- corn field blind >= 10 accum pts
clays % 90 + (5 pts) xxxxxxxxxxxxxxxxxxx Deer- soy bean field stand >= 15 accum pts

Sporting Clays: Selecting sporting clays will take you to one of two shooting ranges (selected at random). You must first select a shotgun (see turkey gear), the shotgun for clays is the same as the firearm chosen for turkey hunting. When sporting clays is initially selected, a choice of either 'shoot for fun' or 'shoot to qualify' will appear. To proceed, one of the options must be selected (by left clicking). The 'shoot to qualify' option will retain your score for determining hunting area access. A qualifying round is based on twenty-five clay launches. The percentage hit is based on total breaks divided by total launched. If you exit the round prior to twenty-five launches the percentage hit will be based on twenty-five launches. 'Shoot for fun' allows for a practice round where the score does not count and the number of clays launched are not limited.

Turkey Hunting: The turkey hunting selection will take the hunter to either Idaho for Merriam's gobblers or Georgia for Eastern gobblers (see 'turkey hunting' in 'hunter profile'). Clicking on the map icon will display the hunting area, the orange dot indicates hunter location. Also included on the map are areas frequented by the turkeys. Clicking the map icon when the map is displayed will hide the map from view. Calls can be made by simply clicking on their respective icons. Left click will produce yelps and right click will produce clucks. If you have selected a decoy as part of your hunting gear, clicking that icon will place the decoy in front of your setup. To pick the decoy up either click the decoy icon again or relocate. If sound recognition is enabled and functioning the SRT (Sound Recognition Technology) icon will light up to a bright yellow (otherwise gray). With your microphone connected to your computer, you can make turkey calls with your actual calls to interact with the birds. The navigation icon (far left arrows) allows you to reposition from one setup to another. The black arrows indicator direction of travel. The center of the navigation icon will initially be green. The color will transform to bright orange indicating the gobbler's interest level and proximity. The more difficult the skill level, the more challenging it is to call in a gobbler and the longer the spurs will be. To harvest a gobbler a head/neck shot is required. Only gobblers are allowed, regardless of skill level. If a hen is accidentally shot all turkeys in your trophy room will be deleted and your gobbler and sporting clays qualifying scores will be reset to zero. If a gobbler is successfully harvested a 'check card' with score (spur length) will be displayed. Click on 'lodge' to return to the main lodge.

Deer Hunting: Deer hunting will take the hunter to the selected stand (see 'deer hunting' in 'hunter profile'). As with turkey hunting, clicking on the map icon will display the hunting area, the orange dot indicates current stand location. Clicking the map icon when the map is displayed will hide the map from view. If selected, click on the scent bottles to dispense. To make a deer call left click on the call icon. Grunting at intervals will increase your odds of seeing bucks. This call can also be used to make deer stop walking which increases the odds of making a good shot. Using the doe bleat will attract both small bucks and does and performs equally well as the grunt when it comes to stopping deer. Clicking the 'buck head' icon on the far left will cause a deer to move into the scene immediately. However, if you 'cheat' and harvest a buck his score cannot be used for qualifying and no entry will be made in the trophy room. If sound recognition is enabled and functioning the SRT (Sound Recognition Technology) icon will light up to a bright yellow (otherwise gray). With your microphone connected to your computer, you can interact with the deer using your actual calls. The more difficult the skill level, the more patience that is required to see big bucks. To harvest a whitetail a chest shot is required, any other shot placement will result in a miss. The only skill level in which does can be legally harvested is the 'easy' level. If a doe is taken illegally then all deer in your trophy room will be deleted and your whitetail and sporting clays qualifying scores will be reset to zero. If a whitetail is successfully harvested a 'check card' with score (B&C) will be displayed. Click on 'lodge' to return to the main lodge.

Trophies: Click on the 'trophies' tab on the main lodge screen. The top three whitetail deer scores are stored in the trophy room. Score is based on the B&C score of the buck as seen on the check card following harvest. For gobblers, the top five harvests are stored. Score is based on spur length and both sub-species are combined in the listings (Merriam's indicated by buff tip tail feather).

SRT Troubleshooting: For sound recognition to work properly three things are required. First, you must go into Hunter Profile then SRT setup to enable sound recognition. Make sure that a template has been defined for each of the call types. The second requirement is that a working microphone is connected properly to your computer. While hunting the SRT logo will highlight in bright yellow indicating that the sound recognition has been enabled properly. However, this does not test for a properly connected and functioning microphone. This can be tested by selecting the SRT Troubleshooting tab on the main lodge panel. When selected, a utility is launched which will allow you to test record a sound. If you can successfully record then your microphone is configured properly.


SYSTEM REQUIREMENTS
Minimum

* Intel(R) Pentium (R) II processor or compatible
* Processor Speed: 400 MHz
* Windows(R) XP / 2000 / Me / 98SE / 98
* 64 MB RAM
* 50 MB of free hard disk space (compact install)
* 250 MB of free hard disk space (full install)
* 12X CD-ROM
* 16 bit sound card
* Keyboard and mouse

Recommended (for sound recognition gameplay)

* Intel(R) Pentium (R) IV processor or compatible
* Processor Speed: 2.0 GHz
* Windows(R) XP
* 128 MB RAM
* 16X CD-ROM
* 32 bit sound card
* DirectX 7.0 or greater